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2 commits

Author SHA1 Message Date
Daniel Siepmann 12d6586449
Finishing instantiating section 2024-03-26 10:00:07 +01:00
Daniel Siepmann 3f48049fc9
Import instancing_starter project 2024-03-26 09:34:15 +01:00
14 changed files with 367 additions and 0 deletions

2
.gitignore vendored
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/docs/
# Godot 4+ specific ignores
*/.godot/

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gravity_scale = 4.0
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scale = Vector2(0.5, 0.5)
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extends Node
@export var Ball: PackedScene
func _input(event):
if event.is_action_pressed("click"):
var new_ball = Ball.instantiate()
new_ball.position = get_viewport().get_mouse_position()
add_child(new_ball)

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# Instancing project starter
Used by the "Step by step" tutorial:
https://docs.godotengine.org/en/latest/getting_started/step_by_step/index.html

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
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