Import instancing_starter project
This commit is contained in:
parent
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.gitignore
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.gitignore
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/docs/
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# Godot 4+ specific ignores
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*/.godot/
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19
instancing_starter/Ball.tscn
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9
instancing_starter/Main.gd
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9
instancing_starter/Main.gd
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extends Node
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@export var Ball: PackedScene
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func _input(event):
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if event.is_action_pressed("click"):
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var new_ball = Ball.instantiate()
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new_ball.position = get_viewport().get_mouse_position()
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add_child(new_ball)
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133
instancing_starter/Main.tscn
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133
instancing_starter/Main.tscn
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bounce = 0.5
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[node name="Main" type="Node"]
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script = ExtResource("1")
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Ball = ExtResource("2")
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rotation = -0.264907
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[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall2"]
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texture = ExtResource("3")
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texture = ExtResource("3")
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5
instancing_starter/README.md
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5
instancing_starter/README.md
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# Instancing project starter
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Used by the "Step by step" tutorial:
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https://docs.godotengine.org/en/latest/getting_started/step_by_step/index.html
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instancing_starter/assets/Bouncy Platform Long.png
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instancing_starter/assets/Bouncy Platform Long.png.import
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instancing_starter/assets/Bouncy Platform Medium.png
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instancing_starter/assets/Bouncy Platform Medium.png.import
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instancing_starter/assets/ballBlue_10.png
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instancing_starter/icon.svg
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1
instancing_starter/icon.svg
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|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
45
instancing_starter/project.godot
Normal file
45
instancing_starter/project.godot
Normal file
|
@ -0,0 +1,45 @@
|
|||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="instancing"
|
||||
run/main_scene="res://Main.tscn"
|
||||
config/features=PackedStringArray("4.0")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[importer_defaults]
|
||||
|
||||
texture={
|
||||
"compress/hdr_mode": 0,
|
||||
"compress/lossy_quality": 0.7,
|
||||
"compress/mode": 0,
|
||||
"compress/normal_map": 0,
|
||||
"detect_3d": true,
|
||||
"flags/anisotropic": false,
|
||||
"flags/filter": false,
|
||||
"flags/mipmaps": false,
|
||||
"flags/repeat": 0,
|
||||
"flags/srgb": 2,
|
||||
"process/HDR_as_SRGB": false,
|
||||
"process/fix_alpha_border": true,
|
||||
"process/premult_alpha": false,
|
||||
"size_limit": 0,
|
||||
"stream": false,
|
||||
"svg/scale": 1.0
|
||||
}
|
||||
|
||||
[input]
|
||||
|
||||
click={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
Loading…
Reference in a new issue