Finish the_main_game_scene of first 2D game
This commit is contained in:
parent
a0f5b4e46c
commit
dc649047bc
4 changed files with 95 additions and 2 deletions
54
first_2d_game/Main.gd
Normal file
54
first_2d_game/Main.gd
Normal file
|
@ -0,0 +1,54 @@
|
|||
extends Node
|
||||
|
||||
|
||||
## The scene to use for mobs
|
||||
@export var mob_scene : PackedScene
|
||||
var score
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
|
||||
func _on_mob_timer_timeout():
|
||||
var mob = mob_scene.instantiate()
|
||||
var mob_spawn_location = $MobPath/MobSpawnLocation
|
||||
mob_spawn_location.progress_ratio = randf()
|
||||
|
||||
var direction = mob_spawn_location.rotation + PI / 2
|
||||
|
||||
mob.position = mob_spawn_location.position
|
||||
|
||||
direction += randf_range(-PI / 4, PI / 4)
|
||||
mob.rotation = direction
|
||||
|
||||
var velocity = Vector2(randf_range(150.0, 250.0), 0.0)
|
||||
mob.linear_velocity = velocity.rotated(direction)
|
||||
|
||||
add_child(mob)
|
||||
|
||||
|
||||
func _on_score_timer_timeout():
|
||||
score += 1
|
||||
|
||||
|
||||
func _on_start_timer_timeout():
|
||||
$MobTimer.start()
|
||||
$ScoreTimer.start()
|
||||
|
||||
|
||||
func game_over():
|
||||
$ScoreTimer.stop()
|
||||
$MobTimer.stop()
|
||||
|
||||
|
||||
func new_game():
|
||||
score = 0
|
||||
$Player.start($StartPosition.position)
|
||||
$StartTimer.start()
|
39
first_2d_game/Main.tscn
Normal file
39
first_2d_game/Main.tscn
Normal file
|
@ -0,0 +1,39 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://dmuja863phygg"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://ckfhsdod4ghug" path="res://Player.tscn" id="1_4p8ah"]
|
||||
[ext_resource type="Script" path="res://Main.gd" id="1_ftc8b"]
|
||||
[ext_resource type="PackedScene" uid="uid://df0p8vv7unjvu" path="res://Mob.tscn" id="2_sjjbm"]
|
||||
|
||||
[sub_resource type="Curve2D" id="Curve2D_7kfby"]
|
||||
_data = {
|
||||
"points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0)
|
||||
}
|
||||
point_count = 5
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
script = ExtResource("1_ftc8b")
|
||||
mob_scene = ExtResource("2_sjjbm")
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("1_4p8ah")]
|
||||
|
||||
[node name="MobTimer" type="Timer" parent="."]
|
||||
wait_time = 0.5
|
||||
|
||||
[node name="ScoreTimer" type="Timer" parent="."]
|
||||
|
||||
[node name="StartTimer" type="Timer" parent="."]
|
||||
wait_time = 2.0
|
||||
one_shot = true
|
||||
|
||||
[node name="StartPosition" type="Marker2D" parent="."]
|
||||
position = Vector2(240, 450)
|
||||
|
||||
[node name="MobPath" type="Path2D" parent="."]
|
||||
curve = SubResource("Curve2D_7kfby")
|
||||
|
||||
[node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath"]
|
||||
|
||||
[connection signal="hit" from="Player" to="." method="game_over"]
|
||||
[connection signal="timeout" from="MobTimer" to="." method="_on_mob_timer_timeout"]
|
||||
[connection signal="timeout" from="ScoreTimer" to="." method="_on_score_timer_timeout"]
|
||||
[connection signal="timeout" from="StartTimer" to="." method="_on_start_timer_timeout"]
|
|
@ -4,7 +4,7 @@ extends RigidBody2D
|
|||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
var mob_types = $AnimatedSprite2D.sprite_frames.get_animation_names()
|
||||
$AnimatedSprite2D.play(mob_types[randi() % mob_types.size())
|
||||
$AnimatedSprite2D.play(mob_types[randi() % mob_types.size()])
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
|
|
@ -49,7 +49,7 @@ func _process(delta):
|
|||
func _on_body_entered(body):
|
||||
hide()
|
||||
hit.emit()
|
||||
$CollisionShape2D.set_deffered('disabled', true)
|
||||
$CollisionShape2D.set_deferred('disabled', true)
|
||||
|
||||
func start(pos):
|
||||
position = pos
|
||||
|
|
Loading…
Reference in a new issue