godot/first_2d_game/Mob.gd

12 lines
308 B
GDScript

extends RigidBody2D
# Called when the node enters the scene tree for the first time.
func _ready():
var mob_types = $AnimatedSprite2D.sprite_frames.get_animation_names()
$AnimatedSprite2D.play(mob_types[randi() % mob_types.size()])
func _on_visible_on_screen_notifier_2d_screen_exited():
queue_free()