13 lines
260 B
GDScript
13 lines
260 B
GDScript
extends Sprite2D
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var speed = 400
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var angular_speed = PI
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func _process(delta):
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rotation += angular_speed * delta
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var velocity = Vector2.UP.rotated(rotation) * speed
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position += velocity * delta
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func _on_button_pressed():
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set_process(not is_processing())
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