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2 changed files with 30 additions and 11 deletions

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@ -3,18 +3,17 @@ extends Sprite2D
var speed = 400
var angular_speed = PI
func _ready():
var timer = get_node('Timer')
timer.timeout.connect(_on_timer_timeout)
func _process(delta):
var direction = 0
if Input.is_action_pressed('ui_left'):
direction = -1
if Input.is_action_pressed('ui_right'):
direction = +1
rotation += angular_speed * direction * delta
rotation += angular_speed * delta
var velocity = Vector2.UP.rotated(rotation) * speed
if Input.is_action_pressed('ui_up'):
position += velocity * delta
position += velocity * delta
if Input.is_action_pressed('ui_down'):
position -= velocity * delta
func _on_timer_timeout():
visible = not visible
func _on_button_pressed():
set_process(not is_processing())

View file

@ -0,0 +1,20 @@
[gd_scene load_steps=2 format=3 uid="uid://c8sxdckrhknyo"]
[ext_resource type="PackedScene" uid="uid://bxxuj5sw4p1oy" path="res://sprite_2d.tscn" id="1_1kdcd"]
[node name="Node2D" type="Node2D"]
[node name="Button" type="Button" parent="."]
offset_left = 53.0
offset_top = 51.0
offset_right = 172.0
offset_bottom = 95.0
text = "Toggle motion"
[node name="Sprite2D" parent="." instance=ExtResource("1_1kdcd")]
position = Vector2(289, 187)
[node name="Timer" type="Timer" parent="Sprite2D"]
autostart = true
[connection signal="pressed" from="Button" to="Sprite2D" method="_on_button_pressed"]