Finish coding_the_player of first 2D game
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3 changed files with 86 additions and 1 deletions
57
first_2d_game/Player.gd
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57
first_2d_game/Player.gd
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@ -0,0 +1,57 @@
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extends Area2D
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signal hit
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## How fast the player will move. In pixels/sec
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@export var speed = 400
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# Size of the game window.
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var screen_size
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# Called when the node enters the scene tree for the first time.
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func _ready():
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screen_size = get_viewport_rect().size
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hide()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var velocity = Vector2.ZERO
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if Input.is_action_pressed('move_right'):
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velocity.x += 1
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if Input.is_action_pressed('move_left'):
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velocity.x -= 1
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if Input.is_action_pressed('move_down'):
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velocity.y += 1
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if Input.is_action_pressed('move_up'):
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velocity.y -= 1
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if velocity.length() > 0:
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velocity = velocity.normalized() * speed
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$AnimatedSprite2D.play()
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else:
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$AnimatedSprite2D.stop()
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position += velocity * delta
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position = position.clamp(Vector2.ZERO, screen_size)
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if velocity.x != 0:
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$AnimatedSprite2D.animation = 'walk'
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$AnimatedSprite2D.flip_v = false
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$AnimatedSprite2D.flip_h = velocity.x < 0
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elif velocity.y != 0:
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$AnimatedSprite2D.animation = 'up'
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$AnimatedSprite2D.flip_v = velocity.y > 0
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func _on_body_entered(body):
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hide()
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hit.emit()
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$CollisionShape2D.set_deffered('disabled', true)
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func start(pos):
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position = pos
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show()
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$CollisionShape2D.disabled = false
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@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://ckfhsdod4ghug"]
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[gd_scene load_steps=8 format=3 uid="uid://ckfhsdod4ghug"]
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[ext_resource type="Texture2D" uid="uid://cj2a3ls4jlkjk" path="res://art/playerGrey_up1.png" id="1_fur7b"]
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[ext_resource type="Script" path="res://Player.gd" id="1_t1lbd"]
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[ext_resource type="Texture2D" uid="uid://cx65oby2yhlus" path="res://art/playerGrey_up2.png" id="2_vhw1d"]
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[ext_resource type="Texture2D" uid="uid://d05l3yu0vp17w" path="res://art/playerGrey_walk1.png" id="3_wjp5t"]
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[ext_resource type="Texture2D" uid="uid://c2ndsc14p6skg" path="res://art/playerGrey_walk2.png" id="4_bmoxy"]
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@ -35,6 +36,8 @@ radius = 27.0
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height = 68.0
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[node name="Player" type="Area2D"]
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position = Vector2(98, 106)
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script = ExtResource("1_t1lbd")
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metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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@ -44,3 +47,5 @@ animation = &"walk"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CapsuleShape2D_lftd4")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -20,6 +20,29 @@ window/size/viewport_width=480
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window/size/viewport_height=720
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window/stretch/mode="canvas_items"
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[input]
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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renderer/rendering_method="gl_compatibility"
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