57 lines
1.3 KiB
GDScript
57 lines
1.3 KiB
GDScript
extends Area2D
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signal hit
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## How fast the player will move. In pixels/sec
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@export var speed = 400
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# Size of the game window.
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var screen_size
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# Called when the node enters the scene tree for the first time.
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func _ready():
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screen_size = get_viewport_rect().size
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hide()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var velocity = Vector2.ZERO
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if Input.is_action_pressed('move_right'):
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velocity.x += 1
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if Input.is_action_pressed('move_left'):
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velocity.x -= 1
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if Input.is_action_pressed('move_down'):
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velocity.y += 1
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if Input.is_action_pressed('move_up'):
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velocity.y -= 1
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if velocity.length() > 0:
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velocity = velocity.normalized() * speed
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$AnimatedSprite2D.play()
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else:
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$AnimatedSprite2D.stop()
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position += velocity * delta
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position = position.clamp(Vector2.ZERO, screen_size)
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if velocity.x != 0:
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$AnimatedSprite2D.animation = 'walk'
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$AnimatedSprite2D.flip_v = false
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$AnimatedSprite2D.flip_h = velocity.x < 0
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elif velocity.y != 0:
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$AnimatedSprite2D.animation = 'up'
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$AnimatedSprite2D.flip_v = velocity.y > 0
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func _on_body_entered(_body):
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hide()
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hit.emit()
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$CollisionShape2D.set_deferred('disabled', true)
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func start(pos):
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position = pos
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show()
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$CollisionShape2D.disabled = false
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