godot/scripting_first_script/Sprite2D.gd

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410 B
GDScript3
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extends Sprite2D
var speed = 400
var angular_speed = PI
func _process(delta):
var direction = 0
if Input.is_action_pressed('ui_left'):
direction = -1
if Input.is_action_pressed('ui_right'):
direction = +1
rotation += angular_speed * direction * delta
var velocity = Vector2.ZERO
if Input.is_action_pressed('ui_up'):
velocity = Vector2.UP.rotated(rotation) * speed
position += velocity * delta