godot/first_2d_game/Player.gd

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1.3 KiB
GDScript3
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extends Area2D
signal hit
## How fast the player will move. In pixels/sec
@export var speed = 400
# Size of the game window.
var screen_size
# Called when the node enters the scene tree for the first time.
func _ready():
screen_size = get_viewport_rect().size
hide()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var velocity = Vector2.ZERO
if Input.is_action_pressed('move_right'):
velocity.x += 1
if Input.is_action_pressed('move_left'):
velocity.x -= 1
if Input.is_action_pressed('move_down'):
velocity.y += 1
if Input.is_action_pressed('move_up'):
velocity.y -= 1
if velocity.length() > 0:
velocity = velocity.normalized() * speed
$AnimatedSprite2D.play()
else:
$AnimatedSprite2D.stop()
position += velocity * delta
position = position.clamp(Vector2.ZERO, screen_size)
if velocity.x != 0:
$AnimatedSprite2D.animation = 'walk'
$AnimatedSprite2D.flip_v = false
$AnimatedSprite2D.flip_h = velocity.x < 0
elif velocity.y != 0:
$AnimatedSprite2D.animation = 'up'
$AnimatedSprite2D.flip_v = velocity.y > 0
func _on_body_entered(body):
hide()
hit.emit()
$CollisionShape2D.set_deferred('disabled', true)
func start(pos):
position = pos
show()
$CollisionShape2D.disabled = false