"""Functions for implementing the rules of the classic arcade game Pac-Man.""" def eat_ghost(power_pellet_active, touching_ghost): """Verify that Pac-Man can eat a ghost if he is empowered by a power pellet. :param power_pellet_active: bool - does the player have an active power pellet? :param touching_ghost: bool - is the player touching a ghost? :return: bool - can the ghost be eaten? """ return power_pellet_active and touching_ghost def score(touching_power_pellet, touching_dot): """Verify that Pac-Man has scored when a power pellet or dot has been eaten. :param touching_power_pellet: bool - is the player touching a power pellet? :param touching_dot: bool - is the player touching a dot? :return: bool - has the player scored or not? """ return touching_power_pellet or touching_dot def lose(power_pellet_active, touching_ghost): """Trigger the game loop to end (GAME OVER) when Pac-Man touches a ghost without his power pellet. :param power_pellet_active: bool - does the player have an active power pellet? :param touching_ghost: bool - is the player touching a ghost? :return: bool - has the player lost the game? """ return not power_pellet_active and touching_ghost def win(has_eaten_all_dots, power_pellet_active, touching_ghost): """Trigger the victory event when all dots have been eaten. :param has_eaten_all_dots: bool - has the player "eaten" all the dots? :param power_pellet_active: bool - does the player have an active power pellet? :param touching_ghost: bool - is the player touching a ghost? :return: bool - has the player won the game? """ return has_eaten_all_dots and not lose(power_pellet_active, touching_ghost)